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DOTNOIR
2024
In this project, the focus was on developing a game that promotes both creative design and playful
interaction.
My role spanned across all phases, from concept development to visual design and the realization of the
prototype.
The result is Dotnoir, a game that explores complementary colors and creative design. On a wipeable game
board, players draw paths between game pieces to move from their starting color to the corresponding target
color. Event cards and a dice add surprises and strategy into the game. The winner is the player who reaches
their target color first.
The project was developed in collaboration with Johanna Höpfel, Bianca Bögel, and Simon Siebert