Andreas Damböck
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DOTNOIR

2024

In this project, the focus was on developing a game that promotes both creative design and playful interaction.
My role spanned across all phases, from concept development to visual design and the realization of the prototype. The result is Dotnoir, a game that explores complementary colors and creative design. On a wipeable game board, players draw paths between game pieces to move from their starting color to the corresponding target color. Event cards and a dice add surprises and strategy into the game. The winner is the player who reaches their target color first.
The project was developed in collaboration with Johanna Höpfel, Bianca Bögel, and Simon Siebert

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